Seth Cobb, has been working in the visual effects industry for over fifteen years. In that time he has worked at multiple Academy Award winning studios including Rhythm and Hues, Sony Imageworks, and Paramount. His skill-set encompasses a wide range of productions and pipelines. He's worked at small 3 man shops and at large studios with teams in the hundreds. Wearing all hats is something Seth does well.
Graduating with a bachelors degree from Savannah College of Art and Design in 2003, Seth went to work at a television station in Savannah Georgia. In that time he completely revamped and updated the on air graphics for local news and TV shows. In that time he also created VFX and motion graphics for a range of local and regional commercials.
In 2006 he moved to Los Angeles to pursue his dream of working in the film industry. That's where he has spent the last seven years. He has jumped around from discipline to discipline and excelled in them all. He got his start camera tracking for Garfield 2, and after tracking two more films at Rhythm and Hues he went on to do technical animation and fur simulation for Night at the Museum. After that is when Seth first got into previs. He worked very closely with the script for JJ Abrams Star Trek to layout the CG heavy action scenes. After a few more previs jobs, Seth moved into compositing and lighting, preparing the second eye for Robert Zemeckis's fully animated Beowulf. He then went back to Rhythm and Hues were he spend the next five years working on dozens of projects in capacities such as modeling, texturing, look development, lighting, compositing, and on set data collection. In 2015 Seth and his family finally made the move to Canada to participate in the budding Montreal VFX scene. He's currently working at Atomic Fiction, a cutting edge boutique house in downtown Montreal. In his years working at Atomic Fiction (now METHOD MTL) He’s rose through the ranks from Artist, to Lead Artist, to Asset Department Supervisor, and now CG supervisor.
Seth has worked in many capacities on a variety of projects, from fully animated films, live action features, video game trailers, television, and commercials. He strives to excel in whatever aspect he is involved in. He has spent time as a lead and as an artist. The creative collaboration he has been involved with has led to a rich and exciting career.
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I was nominated for a VES award in 2017 for Outstanding Created Environment in an Episode, Commercial, or Real-Time Project (Stranger Things Season 2)